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Students in the Classroom
Technology in the Classroom
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Students in the Classroom: Technology in the Classroom
Welcome
Teaching Best Practices
Classroom Management
Inclusion in the Classroom
Technology in the Classroom
Communicating with Students
Feedback Tools
Padlet
PollEverywhere
Mentimeter
Increasing Student Engagement and Retention Using Classroom Technologies
by
Charles Wankel (Editor, Series edited by); Patrick Blessinger (Editor)
ISBN: 9781781905111
Publication Date: 2013-02-15
Free from the Web
Internet Archive
Library of Congress Youtube Channel
Library of Congress
FolkStreams
SnagFilms
Creative Commons
Presentation Apps
Prezi
Adobe Spark
Google Slides
Videos & Pictures
OpenShot
Powtoon
Animoto
Gamification & Gaming Apps
Minds on Fire
by
Mark C. Carnes
ISBN: 9780674735354
Publication Date: 2014-09-15
7 Things You Should Know about Gamification
Kahoot!
Create content based games for individuals or teams.
Quizizz
Baamboozle
Collaboration & Sharing
Maker Apps
Snap Guide
Create how-to guides on any topic.
Virtual Reality
Teaching with Virtual Reality: Crafting a Lesson and Student Response
Graphics Tools
Canva
Piktochart
Adobe Spark
Educational Applications
Assessment Applications
Socrative
PollEverywhere
Jeopardy Labs
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Inclusion in the Classroom